DOB: 1972 January 10th - Frankfurt a/M, Germany
2000
to 2004: off-site freelance work for clients from Europe, USA and
Canada,
mostly Packshots und Visualisations.
2004: Chris
Creatures, Berlin; Pitch and Previz for Film Project "Kalif
Storch".
Shading/Lighting in Maya, Feathers created with
Shave and a Haircut.
2005 Jan - March: Lichthof Kassel.
Animation for 2 Hubba Bubba TV Spots (Wrigley's).
Maya
2005
May - Jan 2006: Chris Creatures, Berlin. Feature Film "Die
Luftbrücke":
Shading/Lighting, Animation. Maya, mental
ray. Feature Film "Zwei zum Fressen gern",
modeling
supervision, detail sculpting, Shading/Lighting, Animation of a
digital
Crokodile, matching in live footage. Maya, ZBrush mental
ray
2006 Feb - May Scanline, Munich. Feature Film "Lissi
und der wilde Kaiser".
Senior Artist Shading/Lighting:
"Castle Neuzahnstein", all Carriages, "Ballroom",
"Office",
"Kaisersuite" and diverse Props. Maya, mental ray
2006
April - July: Cartoon Film Berlin, remote. Character modeling for
Christmas-Special-DVD "Lauras Stern" (kids) . Silo, 3ds
max
2006 August - December: Pixomondo, remote.
Shading/Lighting, Animation,
matchmoving. Porsche and Audi R8
Showroom movies. 3ds max, Digital Fusion
2007 Januar - March:
Optix Digital, Hamburg. Animation, Shading/Lighting,
matchmoving
for STRABAG TV Spot. Maya, mental ray
2007 April: deli
pictures Hamburg. Animation, matchmoving for Audi A5 TV
Spots and
Showroom movies. Maya
2007 May - June: fiftyeight, Frankfurt.
All Shading/Lighting, Environment
modeling on "Get the Cat",
viral movie. Softimage XSI, mental ray
2007 June - 2008 March:
das werk, Frankfurt. Diverse TV Spots
(Head & Shoulders,
Otriven, Oil Of Olaz....), VFX for
Feature Film "Die
Möglichkeit einer Insel" incl. Character Modeling
digital
double, matchmoving, shading/lighting. Maya, mental ray.
2008
March - September: EA / phenomic. Character Modeling,
Character
Animation for RTS Game "BattleForge"
2008 October /
November: das werk Frankfurt, TV "ZDF
Weihnachtskampagne",
modeling, animation, shading /
lighting
2008 December: Rocket Science Game Development,
character modeling
2009 January March: Chris Creatures Berlin, creation of a growing
tree
projection for a magician show (The Ehrlich Brothers). Maya,
mental ray
2009 April - August: deli pictures Hamburg: work as a generalist
on
several TV Ads (Ricola, Maxi Magazine), Softimage, mental ray
2009 August September: fiftyeightFrankfurt: presentation film for
"mewa".
Softimage, Nuke
2009 August- October: 3d maximal: work on in house projects
including
modeling and animation. Maya, mental ray
2009 November 2010 August: Chris Creatures Berlin, TV Movie
"Geister All Incl."
Character Look Development,
Shading / Lighting TD, Character Compositing.
Maya, mental ray,
Fusion
2010 August - October: Chris Creatures Berlin, UK / German
production
mini Series „The Sinking Of The Laconia“
Shading / Lighting TD. Maya,
mental ray, Fusion
2010 November - 2011 December: Double Negative UK
John Carter Lighting TD. Maya, Renderman
2011 December - present: Pixomondo Germany
shading, lookdev, Lighting TD on multiple projects including:
Game Of Thrones Seasons 2-4
The Amazing Spiderman
After Earth
Petterson and Findus
Star Trek Into Darkness
and others.
Maya, Vray, Nuke, Shave & a Haircut
- Autodesk Maya
- Autodesk Softimage
- ZBrush
-
Silo
- Adobe Photoshop
- eyon Fusion
- Nuke
and some After Effects